Indie developer Noel Berry shares his philosophy and technical stack for creating games without commercial engines like Unity or Unreal, emphasizing the benefits of control and simplicity. He details his use of modern C#, SDL3, and Dear ImGui to build custom tools that are more efficient and enjoyable for his specific development needs.
有趣的是,關於 AI 在開發中的角色也引發了討論。部分留言者驚訝於作者在 2025 年的技術文章中完全未提及 AI,認為這在當前的科技氛圍中顯得格外清新。但也有開發者持相反意見,認為 AI 工具(如 Cursor)能有效降低 C++ 等底層語言的進入門檻,幫助開發者克服編譯系統與記憶體管理的難題,從而更輕鬆地脫離商業引擎的束縛。